Research and strategy
Start with the customer, not the screen. Interviews, observation and data come before any layout.
- Customer interviews
- Contextual inquiry
- Personas and jobs to be done
- Journey mapping
- Competitive teardowns
- Usability testing
Product Design · AI Enterprise Solutions · Training
I design, build, and lead human-centered products and experiences that solve real problems, simplify complexity, and create measurable impact for people and organizations.
AI assistants, customer products, Microsoft 365 solutions, design systems, brand identities and websites. Each case study shows the research, the decisions and what shipped.
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About
Whether I'm designing a product, building a design system or leading a training session, the goal is technology that is easier to understand, easier to use and more useful to the people who depend on it.
My career started in graphic and visual design and moved, project by project, into UX and product design. That path is why I look at the whole experience and not only the interface.
Brand is where I started. My degree pairs marketing with human-computer interaction, so I treat a brand as a business decision first and a logo second.
I've built brand identities from the ground up for training companies, law firms, an asset manager, a payment provider, an engineering consultancy and event organizations. Each one starts with strategy: interviews with the client and their customers, a review of competing brands, and a short set of brand words everyone agrees on before anything is drawn. Only then do I explore the mark, sometimes through twenty or more options narrowed to one, with the reasoning for the choice written down.
What I deliver is a system, not a file: logo and lockups, color and type checked for accessible contrast, illustration and icon styles, guidelines, and templates the client can run without a designer. That work has included a two-brand family with its own learning sub-brand, a mark designed to work in both Japanese and English that is now used on signage and print, and an identity that runs in English and Kinyarwanda. After handover, clients publish their own on-brand material, which is the result I design for.
I start with how people actually work: what they are trying to get done, where they get frustrated, what information they need and what is in their way. From there come user flows, information architecture, prototypes, design systems and finished products that are clear, practical and easy to use.
Much of my recent work is AI: enterprise assistants, conversational experiences, AI-powered search, voice and image tools, meeting recaps and assistant-based solutions. I use generative AI assistants in the design work itself and to improve everyday workflows.
I also work with organizations as a Microsoft 365 solution architect: planning intranets, collaboration, automation and governance, then designing the experience on top. That technical footing, together with project management experience, lets me work comfortably with developers, product owners and leadership and carry a project from early planning through implementation.
Training is the other half of the job. I lead workshops, webinars and training sessions on AI, Microsoft 365, UI/UX and technical writing, mentor designers, and help teams get comfortable with new tools through practical use, not feature tours.
Education and certification
User Experience Design certification
Cornell University
Double major in Marketing and Human-Computer Interaction
Florida Atlantic University
One designer for the whole path, with the technical depth to work alongside the people who build and support the product. Each area comes with the principle I hold it to.
Start with the customer, not the screen. Interviews, observation and data come before any layout.
Accessibility is part of done. Contrast, keyboard paths and focus states are checked in the design file.
Systems make quality repeatable. People learn an interaction once and reuse it everywhere.
A brand is a system too. The logo arrives with its color, type and the rules for using them.
Design for trust. With AI, people need to know what the system is doing and how to undo it.
Reduce what people hold in their head. Progressive disclosure, sensible defaults and plain labels.
I do the thinking: framing the problem, making the calls and judging the result. AI speeds up the production work around those decisions, such as summarizing research, drafting variations and writing documentation.
I start with the people who use the product and the people who run it. Customer and stakeholder interviews, support tickets and usage data show where the work really gets stuck.
OutputsResearch summary, problem statement, success measures
Where AI helpsAI summarizes transcripts and groups themes from tickets. I decide which problems matter.
The research becomes a shared picture: who we are designing for, what they are trying to get done and how the content should be organized.
OutputsPersonas, journey maps, information architecture
Where AI helpsAI drafts personas and journey maps from the research. I correct them against what people actually said.
Several different concepts in low fidelity, so we compare directions before investing in one. Customers and engineers review them early, while changes are still cheap.
OutputsUser flows, wireframes, concept comparison
Where AI helpsAI produces more variations, faster. I choose which directions are worth testing.
The chosen direction is built in high fidelity on the design system, with every state drawn: empty, loading, error and disabled, in light and dark.
OutputsHigh-fidelity screens, interactive prototype, components
Where AI helpsAI fills in sample content and microcopy. The layout, hierarchy and interaction decisions are mine.
Moderated usability sessions show what people actually do with the prototype. Contrast, keyboard paths and focus states are checked before anything is handed off.
OutputsUsability findings, accessibility check, revised designs
Where AI helpsAI drafts test scripts and summarizes session notes. I run the sessions and interpret what happened.
Engineers get an annotated handoff with edge cases and spacing values, and I review the build against the design. After launch, usage and feedback shape the next iteration.
OutputsAnnotated handoff, build review, iteration plan
Where AI helpsAI drafts annotations and release notes. I review every line before it reaches engineering.
Workshops, webinars and hands-on sessions in four areas. Each one starts with the foundations and builds on them, so people leave able to apply what they learned to their real work.
What I teach
Getting teams productive with generative AI assistants.
The tools people already have, used well.
The principles behind interfaces people can use without a manual.
Documentation people can follow the first time, drafted faster and checked properly.
How it's delivered
Live sessions for groups, built around hands-on practice.
Helping individuals and teams get comfortable with new tools and apply them effectively.
Working with designers and cross-functional teams as the tools change.
How a session runs
Each session is built around tasks your team already does, not a generic demo.
I cover the core concepts first, and each part of the session builds on the one before it.
People work through the tools themselves, on their own files where possible.
Templates, prompts and a follow-up plan so the habits last.
The studio
Brainy Creative
Brainy Creative is my design studio. It takes on the same work shown on this site, under a business-to-business contract instead of an employment offer. I lead every engagement myself, and when a project needs more hands I bring in additional help and manage it, so you don't have to.
Why subcontract the studio
The studio is engaged as a vendor, so the work is paid from a project budget. There is no position to open and no benefits or equipment to provide.
Each engagement starts with a statement of work that sets the deliverables, the timeline and the price before any work begins.
A contract is usually quicker to put in place than filling a role, so the work can begin sooner.
Bring the studio in for one project, one phase or ongoing support. When the work needs more hands, I hire the additional help and manage it myself, so you never have to worry about it.
You work with me directly, whoever else is on the project. The research, the decisions and the standard are the ones shown in the case studies on this site.
The studio can work alongside your in-house team, or as a subcontractor to your agency or prime contractor on a client project.
Two ways to work together
I join your team in a role.
You contract the studio for a defined piece of work.
I'm happy to walk through any of these projects in detail, including the decisions that didn't make the final cut, to scope a Microsoft 365 solution for your organization, or to plan a workshop for your team. Hablo español.
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